![]() ![]() ![]() There they must assassinate Imran Zakhaev, a Russian arms dealer and Modern Warfare’s shadowy antagonist. Told through flashback, the mission’s events see a young Price and his superior, Captain MacMillan, head to the ruins of Pripyat, the Ukrainian city devastated by the Chernobyl disaster. But it’s Modern Warfare’s thirteenth mission that would truly change the series forever.Īll Ghillied Up puts players into the boots of John Price, the moustachioed SAS captain who until this moment was only ever a non-player character. The first clear example of this comes with Death From Above, a chillingly detached aerial mission witnessed entirely through the monochrome targeting display of an AC-130 gunship. By filtering the story through a more cinematic lens, the studio was able to shift the atmosphere of the campaign from mission to mission. But by Call of Duty 4, Infinity Ward was exploring new methods with which to deliver its trademark intensity. ![]() Developer Infinity Ward built its first game in the Quake 3 Arena engine, and it’s not hard to see traces of Quake bleeding through in those rapid-paced 1940s shootouts. With his insight, we examine how All Ghillied Up makes use of custom artificial intelligence, combat puzzles, and tense scripted sequences to create a heart-stopping mission behind enemy lines.įor the first few games in the series, Call of Duty was pretty much all action, all of the time. To find out how All Ghillied Up was put together IGN spoke to designer Mohammad Alavi, who created the mission alongside colleagues at Infinity Ward. ![]()
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